V1.0 - Latest game update on April 8, 2025

For this project, our team was asked to select a recent 2D game to recreate with our own twists. We chose Hollow Knight, and did our best to capture the gameplay from the first section of the game in our own style.

Controls & Gameplay

*Note: This list provides the player's abilities without defining connected buttons.  Please review the controls from inside the game as players are able to remap the controls as needed.

  • Left / Right - To move left or right
  • Jump - To jump, double jump, or wall jump
  • Dash - To rush forward for a short duration
  • Float - To float for a short duration while not touching the ground
  • Interact - To trigger added interactions, such as fountains and the shopkeeper
  • Attack - To swing an umbrella and hurt enemies on contact
  • Pause - To open and close the pause menu

Version History

v1.0 - April 8, 2025

  • Final version from my Winter 2025 Godot course with Ashley Park and Christopher Perry. Major highlights include:
    • Saving system for multiple variables, including inventory.
    • Inventory system with item descriptions, use / sell process for consumables, permanent items granting bonuses (charms), and additional shop system.
    • More complex NPC behavior to increase final boss' difficulty.

Review the Abridged Version of our Game Design Document for additional insight into our development process.

Credits

*Note: Generative AI is credited given occasional support with debugging code. 

Assets

References

Download

Download
Undergrowth v1.0 - 4.8.25 - Windows.exe 116 MB
Download
Undergrowth v1.0 - 4.8.25 - Mac.dmg 86 MB

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